Input to UN Interim Report on Governing AI for Humanity
This document was written by Bradford Saad, with assistance from Andreas Mogensen and Jeff Sebo. Jakob Lohmar provided valuable research assistance. The document benefited from discussion with or feedback from Frankie Andersen-Wood, Adam Bales, Ondrej Bajgar, Thomas Houlden, Jojo Lee, Toby Ord, Teruji Thomas, Elliott Thornley and Eva Vivalt.
Other papers
Evolutionary debunking and value alignment – Michael T. Dale (Hampden-Sydney College) and Bradford Saad (Global Priorities Institute, University of Oxford)
This paper examines the bearing of evolutionary debunking arguments—which use the evolutionary origins of values to challenge their epistemic credentials—on the alignment problem, i.e. the problem of ensuring that highly capable AI systems are properly aligned with values. Since evolutionary debunking arguments are among the best empirically-motivated arguments that recommend changes in values, it is unsurprising that they are relevant to the alignment problem. However, how evolutionary debunking arguments…
The paralysis argument – William MacAskill, Andreas Mogensen (Global Priorities Institute, Oxford University)
Given plausible assumptions about the long-run impact of our everyday actions, we show that standard non-consequentialist constraints on doing harm entail that we should try to do as little as possible in our lives. We call this the Paralysis Argument. After laying out the argument, we consider and respond to…
Dynamic public good provision under time preference heterogeneity – Philip Trammell (Global Priorities Institute and Department of Economics, University of Oxford)
I explore the implications of time preference heterogeneity for the private funding of public goods. The assumption that players use a common discount rate is knife-edge: relaxing it yields substantially different equilibria, for two reasons. First, time preference heterogeneity motivates intertemporal polarization, analogous to the polarization seen in a static public good game. In the simplest settings, more patient players spend nothing early in time and less patient players spending nothing later. Second…